![]() Adjust the probability that the final blue zone will end within the “END CIRCLE LOCATION” parameters set for town/field/mountain. Choose whether to display the location of the final safe zone (only works if the “END CIRCLE LOCATION FIX RATIO” is set to somewhere between 1% and 100% Adjust the probability of the center of the next safe zone being on land (e.g. For the first phase, setting this to 10 will make the safe zone appear in the center of the map. ![]() The number indicates the likelihood of the next safe zone appearing closer to the center of the current circle (10 creates the next safe zone right in the center). (0.1 will make it 10% the size of the previous safe zone). This number controls how small each safe zone will be compared to the previous safe zone. Adjust how fast the blue zone moves during each phase. This setting controls the time until the blue zone starts moving once the next circle has been shown. ![]() Set the delay for when the next safe zone will appear. Leave this at 1x if you want to change the speed of each phase individually. This sets how quickly the blue zone will move during each phase. ![]() Adjust damage inflicted by friendly fire. This controls how quickly downed players bleed out. Adjust the amount of time required to revive downed players. “DBNO” refers to “Down But Not Out.” If turned off, kills will be instant (no “knocks”) ![]()
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